Luon is a game project that I wrote with ethereal. It uses modern OpenGL (well, version 3), bullet for physics, and Lua for scripting. The game itself is supposed to involve a bouncing ball, but unfortunately we haven't gotten that far yet. Still, an interesting basis, particularly with the Lua integration.


Build with cmake, then use w/a/s/d and the spacebar to move the target object around. Pressing enter toggles the debug rendering.


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